โครสยก'มูเซียล่า-เวิร์ตซ์'อนาคตของเยอรมนี

โทนี่ โครส อดีตมิดฟิลด์ทีมชาติเยอรมนีเปิดเผยผ่าน Einfach Mal Luppen รายการพ็อดแคสท์ของตนเองโดยกล่าวยกย่อง จามาล มูเซียล่า และ โฟลเรียน เวิร์ตซ์ สองแข้งอายุน้อยของ บาเยิร์น มิวนิค และ เลเวอร์คูเซ่น จะเป็นกุญแจสู่ความสำเร็จในอนาคตของทัพอินทรีเหล็ก

เยอรมนี ค้นหานักเตะระดับสตาร์มาเป็นเวลานานแล้วและตอนนี้มีผู้เล่นสายเลือดใหม่พรสวรรค์สูงก้าวขึ้นมาพร้อมก…

การ์เซียแฮปปี้ลงต่อเนื่องช่วยฟื้นความมั่นใจ_1

อาซูลกราน่า เปิดบ้านชนะ เคตาเฟ่ 1-0 ในศึก ลา ลีกา เมื่อคืนวันพุธที่ผ่านมา ส่งผลให้ บาร์ซ่า รักษาสถิติชนะในลีก 7 นัดรวด ยังคงนำจ่าฝูงต่อไปตามเดิม

“หลังจากโดนไล่ออก (ในเกม แชมเปี้บนส์ ลีก ที่ บาร์ซ่า บุกแพ้ โมนาโก) ซึ่งเป็นจังหวะที่โชคร้าย การได้ลงเล่นและช่วยให้ทีมรักษาระดับผลงาน แถมคว้าชัยมาครอง มันเป็นเรื่องที่ดีกับผมเป็นอย่างมาก

“พวกเรารู้ว�…

Elden Ring- Shadow of the Erdtree is hard as nails, says Miyazaki- ‘We’ve really pushed the envelope in terms of what we think can be withstood by the player’-

The day of the DLC is finally upon us, but before players jump into Elden Ring Shadow of the Erdtree, some are debating whether they have what it takes to face off against all its new foes.

Those trying to dunk on Mohg, aside from speedrunners or benevolent sorcerers, should be around level 100-120. Elden Ring has been around for over two years now, though, and some players are realising that they may be a little too prepared for the fight ahead. 

PC Gamer editor Fraser Brown even went into the DLC with his overpowered NG+ Blasphemous Blade build and found it to be a piece of cake. But after opting for a fresh start, Shadow of the Erdtree started to hit him just right.

For those looking for that sweet spot, studio director Hidetaka Miyazaki suggests that it’s difficult to overprepare. “We’ve kind of really pushed the envelope in terms of what we think can be withstood by the player,” Miyazaki says in an interview with CNET. 

It doesn’t seem…

Mike Laidlaw explains how the Dragon Age writers’ room tackled companions-

Companions are a defining feature of BioWare’s RPGs. The band of NPC followers who join your party in games like Baldur’s Gate and Dragon Age weren’t just a collection of yes-elves who quietly went along with every decision you made. They pushed back and disagreed, and would sometimes leave to go do their own thing. Each of those companions had a distinct personality and voice. That’s why there’s still no better argument-starter among BioWare’s players than asking who the best and worst BioWare companions are. (Jacob defense squad, represent.) 

And so, when a group of veteran RPG designers came together for a recent GDC roundtable hosted by PC Gamer, the question of how the writers managed their casts came up. Obsidian’s Josh Sawyer took the opportunity to ask Mike Laidlaw, “At BioWare, was there a standard method for the development of the cast of companions and individual companions?”

Laidlaw was former creative director of the Dragon Age series, as well as being …

Lethal Company is one of the top games on the iOS App Store, but there’s just one problem- It’s ‘not real,’ developer says-

The maker of the viral hit survival game Lethal Company says a mobile version of the game that’s set to launch on the App Store later this month is “not real,” and you probably shouldn’t download it.

The demand for a mobile version of Lethal Company is understandable. The game made a big splash when it debuted in October 2023 and it still has a large audience on Steam, where more than 58,000 people are currently playing it. And the listing for it on the App Store looks legit: It’s pretty much a direct lift of the Steam page, including screenshots and a word-for-word duplication of the game’s description. 

But, sorry, it’s fake.

“The mobile version of Lethal Company was made with no explicit permission and is most likely a scam of some sort,” a moderator on the Lethal Company Discord said in response to an inquiry about the game.

The mod also asked users not to post links to the mobile game in Discord: “We are pretty aware of this already and don’t want m…

Dbrand releases Switch-themed Steam Deck skin- ‘Lawyers we paid to say ‘it’s legal’ said it’s legal’-

If you’re lucky enough to own a Steam Deck, there’s a fair chance you’ve had someone mistake it for the similarly built Nintendo Switch. They share form factors with the middle screen and side mounted controls, and the Switch is by far the more common portable gaming partner. Plus, it has those iconic Joy Cons, especially if you went with the famous neon red and blue colour scheme.

Whether you’re wanting to lean into the joke or are looking to have a stealthy Switch-themed Steam deck, Dbrand has brought the goods. Spotted by The Verge, you can now grab a fully themed Nintendo Switch skin or protective case for your Steam Deck.

The skin is a fairly complete new wrap for your Steam Deck. It colours the left and right portions of the controls to match the traditional Joy Con design while still working with the Steam Deck’s shapes. The back even has a very blurry logo that looks a lot like the Nintendo Switch on the back. 

It’s one of those things you look at and …

Nvidia predicts AI models one million times more powerful than ChatGPT within 10 years-

A million here, times a million there. Pretty soon you’re talking about big numbers. So Nvidia claims for its AI accelerating hardware in terms of the performance boost it has delivered over the last decade and will deliver again over the next 10 years.

The result, if Nvidia is correct, will be a new industry of AI factories across the world and gigantic breakthroughs in AI processing power. It also means, ostensibly, AI models one million times more powerful than existing examples, including ChatGPT, in AI processing terms at least.

In Nvidia’s earnings call yesterday, CEO Jensen Huang claimed that Nvidia’s GPUs had boosted AI processing performance by a factor of no less than one million in the last 10 years.

“Moore’s Law, in its best days, would have delivered 100x in a decade,” Huang explained. “By coming up with new processors, new systems, new interconnects, new frameworks and algorithms and working with data scientists, AI researchers on new models, acr…

Rockstar officially announces GTA 6 reveal in December-

Friends, the prophets spoke true. Mere hours after rumours began to spread that Rockstar was gearing up for an official Grand Theft Auto 6 announcement ahead of a proper trailer in December, Rockstar has gone and made an official GTA 6 announcement ahead of a proper trailer in December.

In a post on the Rockstar blog marking the studio’s 25th anniversary, company president Sam Houser announced that “in early December, we will release the first trailer for the next Grand Theft Auto,” before letting us know that the studio looks forward to “many more years of sharing these experiences with you.”

And, well, that’s it. No, really. The post announcing the reveal for perhaps one of the most massively hyped games of this decade and the previous one consisted of zero images and 142 words on a black background, almost 12 years to the day after the original 2011 announcement for GTA 5. It’s a level of cocky corporate nonchalance that Rockstar is very good at, even if the stylish m…

RuneScape fans chalk up ‘a small victory for the players’ as developer chucks new and hated battle pass in the trash-

RuneScape has announced that it’s ditching its new battle pass system barely a month after it debuted, calling it “not reflective of a direction we’re taking RuneScape in” following widespread player uproar.

The battle pass—called a Hero Pass in RuneScape terminology—arrived on September 4, promising players a gamut of buffs, cosmetics, and special missions. It was immediately despised by the game’s wider community, so much so that RuneScape developer Jagex had to walk huge swathes of it back only four days after launch, announcing that it would patch out some of the system’s most loathed pay-to-win elements in advance of “a longer period of community consultation and re-development”.

That consultation took the form of a survey sent out to players, and the results are in: The Hero Pass isn’t long for this world. On October 6, two days before the survey was due to actually reach its conclusion, Jagex decided it had seen enough. “We will not be releasing anothe…

This ‘souls-like platonic dating simulator’ is (not so) secretly an Undertale-adjacent RPG with zero restraint, and I need a lie down after trying it-

Sometimes, when I sit down to spend some time with a new game for a quick and simple ‘hey, this thing exists’ news story, I do so with the understanding that I’ll be playing a game—or a demo, as is the case here—and evaluating its strengths, its weaknesses, and its promises. Taking a critical and analytical eye, figuring out whether to recommend the thing I’m trying.

I have not been critical or analytical while trying out Athenian Rhapsody. Instead, I have taken a volume of mental damage that has left me certain I won’t be able to stand the full game—like how you might get motion sickness in VR. You, however, might have an utter blast.

Athenian Rhapsody’s Steam page advertises it as a “a souls-like platonic dating simulator with cooking-mama and WarioWare style battle mechanics”, though clarifies: “and by that I mean it’s a choose-your-own-adventure action RPG with the ability to trade ENTIRE PLAYTHROUGHS between friends!”

The way I would describe…